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Football

1. Playing Field:

  • The playing field will be 80 yards long by 45 yards in width marked off in 20-yard intervals from one goal line to the other goal line.
  • The end zones will be 10 yards deep and 45 yards wide.

2. Number and positions of players:

  • Seven players will make up a team. The seven players will consist of four linemen and three backs. A game may begin with five players, but the two remaining players must be there by the end of the first quarter, or the game is forfeited.
  • When a free kick is declared, four linemen of each team must be on the line of scrimmage until the ball is kicked.
  • The offense must have four players set on the line, and once set, stay set; one player can be in motion after they set but no forward motion.
  • The offense has 20 seconds once small cones are placed on the ground.

3. Downs:

A first down will be obtained when the ball is advanced in four downs or less from one interval to the next interval or further. There will be a total of four intervals.

4. Kickoff:

  • The kickoff will be made from the 20-yard line by using any kind of kick.
  • The receiving team must have four men between its 20-yard line and the centerline until the kick is made.
  • A kickoff that goes out of bounds will be put in play by the receiving team at midfield, or at the inbound mark whichever is closer to the kicker's goal.
  • The kickoff will not be a free ball, and may not be recovered by the kicking team.
  • The receiving team may advance the ball even though it has touched the ground.
  • A muffed kick reception is dead where it hits the ground.

5. Punting:

  • The offensive team may declare a free kick only on the fourth down.
  • When a kick is declared, the ball must be kicked.
  • The kicker may not be rushed on a free kick and a defensive player may not block the punt at the line of scrimmage.
  • The receiving team may advance the ball even though the punt was not caught; however, a muffed punt is dead where it hits the ground.
  • When a free kick is declared, four linemen of each team must be on the line of scrimmage until the ball is kicked.
  • The kicked ball must be aired up.

6. Passing:

  • Any number of lateral passes may be made on any play including kicks, and interceptions.
  • No player may pass either forward or laterally to himself.
  • A pass may be touched consecutively by any number of offensive players before being caught and still is in play.
  • The ball will be put into play at the original line of scrimmage after any pass, which is thrown from behind the line of scrimmage falls incomplete.
  • All seven players are eligible for a pass.

7. Touching:

  • The ball will be declared dead when the ball carrier's belt is pulled.
  • A ball carrier or pass receiver who loses a flag before obtaining possession of the ball will be declared touched or tackled once they have been touched by an opposing player. EXCEPTION: If the defensive player intentionally pulls a receiver's flag before the reception, 10 yards will be added to the spot of the reception. Touchdowns and extra points may be awarded in these cases.

8. Blocking and Use of Hands:

  • Hands may be used to ward off a block, but shoving a blocker backward is unnecessary roughness. A rusher may not run into a blocker.
  • 3-point, 4-point, and other squat stances to begin plays are illegal.
  • Blocking below the waist is always illegal.
  • Blocking a person to the ground is illegal.
  • When you screen or block you must have your hands down behind your back
  • To block a pass you must jump vertically, no swatting at the ball/passer

9. Fumbles:

  • A fumbled ball is dead when it is fumbled and belongs to the team that fumbled it at the spot.
  • A fumble from scrimmage that goes out of bounds will be put in play at the inbound mark, opposite the spot where it went out of bounds unless it is illegally thrown or kicked out of bounds.
  • A snap from center which touches the ground before reaching the ball handler is dead where it touches the ground. EXCEPTION: On fourth down when a punt has been declared.
  • A fumble that is recovered in the air before touching the ground will belong to the recovering team and may be advanced the same as an interception.
  • No swatting at the ball or trying to pop it out of hands for a fumble.

10. No hurdling over opponents, or diving for extra yardage.

11. Try for a point:

  • After a touchdown you must choose to go for a 1-point or 2-point conversion, the 1-point is set on the 2 ½ yard line and the 2-point is set on the 5-yard line.
  • If the defense intercepts the extra point attempt and runs in back for a score it is 2 points.

12. Time:

  • All leagues play 20-minute halves. The clock stops only for time-outs.
  • Each team is allowed two timeouts per half; each timeout is one minute long.
  • A game will last no longer than 55 minutes unless the score is tied and the tiebreaker will be played at that point...

13. Tie Games:

  • In the event of a tie, each team will have four downs to score from the 20-yard line.
  • Two overtimes at the 20 (1 minute timeout each), then two at the 10 (30 sec. timeout each), and all of the rest will be played at the 5 (no time outs)

14. Equipment:

  • Cleats will be allowed on shoes. Soccer shoes are acceptable.
  • No player will be allowed to participate in bare feet, hard or open-toe shoes.
  • Shirts must be worn at all times and must be tucked into shorts or pants.
  • No shorts or pants with belt loops or pockets, no jewelry (including live strong type bracelets) (pockets can be taped closed)

15. Penalties:

Loss of Five Yards

  1. Delay of Game (Dead Ball Foul)
  2. False Start (Dead Ball Foul)
  3. Encroachment (Dead Ball Foul)
  4. Illegal Procedure
  5. Illegal Motion
  6. Illegal Shift
  7. Illegal Snap
  8. Less than the required number of players on the scrimmage line at the snap.
  9. Illegally handing the ball forward (Loss of Down, if by team A)
  10. Illegal forward pass (Loss of Down, if by team A)
  11. The defense jumping forward to block a pass (must jump vertically)

Loss of 10 Yards

  1. Illegal Contact
  2. Eligibility lost by going out of bounds and participating in the play
  3. Offensive pass interference
  4. Defensive pass interference
  5. Straight Arm, Flag Guarding, Illegal Block (at the spot)
  6. Illegal Flag Belt Removal
  7. Personal Foul
  8. Unsportsmanlike Conduct – this includes sideline behavior from your club.
  9. Roughing the passer (Automatic First Down)
  10. Fair Catch Interference
  11. Illegally Secured Flag Belt on TD (Loss of Down and Disqualification of Player)
  12. Illegal Participation, Illegal Kicking, Illegal Batting

16. Disqualification:

  • For flagrant roughness
  • Any repeated violations of unsportsmanlike conduct.

17. Inadvertent Whistle:

  • If the official sounds an inadvertent whistle, the offense shall have the choice of (1) accepting the ball where it was inadvertently whistled dead or (2) running the play over, same down and distance.

*******Twenty Five Point Rule:

  • Any team leading by 25 points or more, with FIVE minutes or less remaining shall be declared the winner immediately. Any team up by 18 points by the two-minute mark of the last half will be declared the winner.
  • For every touchdown, the player's belt will be pulled by the ref.