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Gaming and Animation (B.F.A.)

72 hours

The Bachelor of Fine Arts in Gaming and Animation prepares students to use emerging media for the purpose of game design, self-expression, and experimentation. Gaming and Animation students will have a grasp of industry-level skills and artistic techniques including texturing, UV mapping, animating and rigging 3D models, game level design, 2D animation techniques, audio production, and interactive design.

An OC graduate with a Bachelor of Fine Arts degree in Gaming and Animation will:

  1. Demonstrate a commitment to scholarship, creative expression, and independent thought.
  2. Demonstrate effective visual problem solving skills.
  3. Produce an organized, coherent body of work and critically defend it.
  4. Demonstrate a working understanding of art-design history, genres, movements, and practitioners.
  5. Demonstrate an understanding of the role of faith in their personal creative expression.
  6. Analyze and respond to personal experience, professional standards, ethics, and global perspectives.
  7. Demonstrate the ability to critically evaluate peer and professional work in their discipline.

Students must complete a minimum of 122 hours including the major, core, and minor if required. Elective hours may be needed to reach 122 hours.

24 HOURS FOUNDATION

12 HOURS ART AND DESIGN HISTORY

33 HOURS GAMING AND ANIMATION

3 HOURS MANAGEMENT CHOSEN FROM

University Core Curriculum

B.F.A. - 51 Hours - Courses May Not Be Repeated Within Core

COMMUNICATION, 9 HOURS

MATHEMATICS, 3 HOURS

  • Appropriate to major

REQUIRED BIBLE, 6 HOURS

BIBLE ELECTIVES, 3 HOURS

CAPSTONE, 3 HOURS

POLITICAL SCIENCE, 3 HOURS

AMERICAN HISTORY, 3 HOURS

GREAT WORKS, 3 HOURS

SCIENCE, 6 HOURS

  • One course must include a lab

BEHAVIORAL SCIENCE, 3 HOURS

LIBERAL ARTS, 9 HOURS

  • 9 hours from any Liberal Arts except Art: Communication, English, Family Science, Foreign Language, History, Mathematics, Music, Political Science, Psychology, Science.