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Computer Science with Gaming and Animation (B.S.)

82 hours

A graduate with a Bachelor of Science degree in Computer Science with Gaming and Animation will:

  1. Be able to demonstrate understanding of and the ability to apply core computer science principles, knowledge, and skills to solve problems using computers.
  2. Be able to demonstrate understanding of and ability to apply gaming and animation knowledge and skills to solve problems in the computer gaming industry.
  3. Be able to apply a Christian worldview in the practice of computer science.
  4. Be prepared for a career and/or vocation using computer science, especially in the gaming and animation field.

Students must complete a minimum of 122 hours including the major, core, and minor if required. Elective hours may be needed to reach 122 hours.

24 HOURS LOWER DIVISION

21 HOURS UPPER DIVISION

9 HOURS UPPER DIVISION CHOSEN FROM

  • Take any upper-division CMSC course not already taken, which can include CENG-4213.

3 HOURS COMMUNICATION CHOSEN FROM

6 HOURS MATHEMATICS

15 HOURS GAMING AND ANIMATION

2 HOURS LOWER DIVISION COMPUTER SCIENCE TEAM EXPERIENCE

2 HOURS UPPER DIVISION COMPUTER SCIENCE TEAM EXPERIENCE

University Core Curriculum

B.S. - 51 Hours - Courses May Not Be Repeated Within Core

COMMUNICATION, 9 HOURS

MATHEMATICS, 3 HOURS

REQUIRED BIBLE, 6 HOURS

BIBLE ELECTIVES, 3 HOURS

CAPSTONE, 3 HOURS

POLITICAL SCIENCE, 3 HOURS

AMERICAN HISTORY, 3 HOURS

GREAT WORKS, 3 HOURS

SCIENCE, 6 HOURS

  • One course must include a lab

PSYC, SOCIAL SCIENCES, FINE ARTS, OR FOREIGN LANGUAGE, 3 HOURS

  • 3 hours from these areas: Fine Arts, Family Science, French, German, History, Japanese, Music, Political Science, Psychology, or Spanish

LIBERAL ARTS, 9 HOURS

  • 9 hours from any liberal arts area